Grasping is a primary form of interaction with the surrounding world, and is an intuitive interaction technique by nature due to the highly complex structure of the human hand. Translating this versatile interaction technique to Augmented Reality (AR) can provide interaction designers with more opportunities to implement more intuitive and realistic AR applications. The work presented in this thesis uses quantifiable measures to evaluate the accuracy and usability of natural grasping of virtual objects in AR environments, and presents methods for improving this natural form of interaction. Following a review of physical grasping parameters and current methods of mediating grasping interactions in AR, a comprehensive analysis of natural fre...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
AbstractIn this study. we develop a new technology. how the virtual environment 3D computer should b...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
The primary goal of this thesis is to design, implement and evaluate novel interaction techniques f...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
AbstractIn this study. we develop a new technology. how the virtual environment 3D computer should b...
Grasping is a primary form of interaction with the surrounding world, and is an intuitive interactio...
This paper presents the use of rendered visual cues as drop shadows and their impact on overall usab...
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of int...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
The primary goal of this thesis is to design, implement and evaluate novel interaction techniques f...
Natural and intuitive interaction in VR as grasping virtual objects, is still a significant challeng...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
AbstractIn this study. we develop a new technology. how the virtual environment 3D computer should b...