Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it were surrounded by a uniform lighting sky-dome. Ambient occlusion has become more and more pervasive in the industry of real-time graphics. In our project we combine two methods of ambient occlusion to roughly approximate the occlusion while trading in for immense speed benefits. The ultimate goal is to provide visually appealing results without sacrificing interactivity.
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...