Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environments usually include a significant amount of occlusion effects and lighting variation. These effects are important for realistic renderings of such natural environments; however, plausible lighting and full global illumination computation come at prohibitive costs especially for interactive viewing. As a solution to this problem, we present a simple approximation to integrated visibility over a hemisphere (ambient occlusion) that allows interactive rendering of complex and dynamic scenes. Based on a set of simple assumptions, we show that our method allows the rende...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
We present a fast ambient occlusion approximation al- gorithm for real-time tree rendering. The main...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
We present a fast ambient occlusion approximation al-gorithm for real-time tree rendering. The main ...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
We present a fast ambient occlusion approximation al- gorithm for real-time tree rendering. The main...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
We present a fast ambient occlusion approximation al-gorithm for real-time tree rendering. The main ...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...