Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambertian scene from a fixed viewpoint. Ambient occlusion, a concept common in computer graphics, characterizes the local visibility at a point: it approximates how much light can reach that point from different directions without getting blocked by other geometry. While AO has received surprisingly little attention in vision, we show that it can be approximated using simple, per-pixel statistics over image stacks, based on a simplified image formation model. We use our derived AO measure to compute reflectance and illumination for objects without relying on additional smoothness priors, and demonstrate state-of-the art performance on the MIT Intri...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Figure 1: Multi-view ambient occlusion combines depth information from any available views to fill i...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Figure 1: Multi-view ambient occlusion combines depth information from any available views to fill i...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Figure 1: Multi-view ambient occlusion combines depth information from any available views to fill i...