International audienceThis paper presents a new method to compute exact from-polygon visibility, as well as a possible application to the calculation of high quality ambient occlusion. The starting point of this work is a theoretical framework which allows to group lines together according to the geometry they intersect. By applying this study in the context of from-polygon visibility, we derive an analytical definition which permits us to group the view rays according to the first geometry they encounter. Our new algorithm encodes lazily the visibility from a polygon. In contrast to the previous works on from-polygon visibility, our approach is very robust. For each point in the scene, the algorithm efficiently calculates the exact fragmen...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
This paper presents a novel approach to compute high quality and noise-free soft shadows using exact...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
This paper presents a novel approach to compute high quality and noise-free soft shadows using exact...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
This paper presents a novel approach to compute high quality and noise-free soft shadows using exact...