Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambient lighting, commonly used in film and games. This paper describes a system that computes Ambient Obscurance over the vertices of complex polygon meshes. Novel contributions include pre-processing necessary for “triangle soup” scene representations to minimize artifacts, a compact model for different classes of instanced decorator objects such as trees and shrubs, a compact model for pre-computed visibility to be used on dynamically placed objects, and an approximation to model the occlusion of small decorator objects when ray tracing
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents a new method to compute exact from-polygon visibility, as well as a possible app...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...