This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusion is used in video-games and film animation to mimic the indirect lighting of global illumination. We extend a novel interpretation of ambient occlusion to volumetric models that measures how big portion of the tangent sphere of a surface belongs to the set of occluded points, and propose statistically robust estimates for the ambient occlusion value. The data needed by this estimate can be obtained by separable filtering of the voxel array. As ambient occlusion is meant to obtain global illumination effects, it can provide decisive clues in interpreting the data. The new algorithms obtain smooth shading and can be computed at interactive ra...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We accelerate volumetric obscurance, a variant of ambient occlusion, and solve undersampling artifac...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
Real-time rendering can benefit from global illumination methods to make the three-dimensional envir...
proximation to global illumination. It can be computed in real-time if restricted to screen-space [M...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We accelerate volumetric obscurance, a variant of ambient occlusion, and solve undersampling artifac...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Abstract—We present a method for computing ambient occlusion (AO) for a stack of images of a Lambert...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
Real-time rendering can benefit from global illumination methods to make the three-dimensional envir...
proximation to global illumination. It can be computed in real-time if restricted to screen-space [M...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...
International audienceThis paper presents a new method to compute exact from-polygon visibility, as ...
Volume models often show high depth complexity. This poses di±culties to the observer in judging the...