Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambient lighting, commonly used in film and games. This paper describes a system that computes Ambient Obscurance over the vertices of complex polygon meshes. Novel contributions include pre-processing necessary for “triangle soup” scene representations to minimize artifacts, a compact model for different classes of instanced decorator objects such as trees and shrubs, a compact model for pre-computed visibility to be used on dynamically placed objects, and an approximation to model the occlusion of small decorator objects when ray tracing
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We pre...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
International audienceAmbient occlusion is used widely for improving the realism of real-time lighti...
We derive a new approximation of ambient obscurance to improve the quality of state-of-the-art techn...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We pre...
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumi...
Global illumination algorithms are at the center of realistic image synthesis and account for non-tr...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...