Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumination rendering of plants is impractical, ambient occlusion is an efficient alternative approximation. A tree model with millions of triangles is common, and the triangles can be considered as randomly distributed. The existing ambient occlusion methods fail to apply on such a type of object. In this paper, we present a new ambient occlusion method dedicated to real time plant rendering with limited user interaction. This method is a three-step ambient occlusion calculation framework which is suitable for a huge number of geometry objects distributed randomly in space. The complexity of the proposed algorithm is O(n), compared to the convent...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We present a fast ambient occlusion approximation al- gorithm for real-time tree rendering. The main...
We present a fast ambient occlusion approximation al-gorithm for real-time tree rendering. The main ...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Real-time rendering can benefit from global illumination methods to make the three-dimensional envir...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
We present a fast ambient occlusion approximation al- gorithm for real-time tree rendering. The main...
We present a fast ambient occlusion approximation al-gorithm for real-time tree rendering. The main ...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of ...
Natural scenes contain large amounts of geometry, such as hun-dreds of thousands or even millions of...
International audienceNatural scenes contain large amounts of geometry, such as hundreds of thousand...
This paper presents a new GPU-based algorithm to compute ambient occlusion. We first examine how amb...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusi...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...
Real-time rendering can benefit from global illumination methods to make the three-dimensional envir...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Ambient Occlusion and Ambient Obscurance are coarse approximations to global illumination from ambie...