This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and educational games. Also included are suggestions for the course with the video game production aspect removed
Behavioural, emotional and social difficulties in school-aged children are a significant problem in ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This doctoral study concerns itself with developing a transdisciplinary, critical game design approa...
This paper describes our experiences developing and piloting a course in educational games. We discu...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This report is about computer game based learning, how to make a program for making educational game...
In this paper, we will present findings from the first twelve months of a research and development p...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This session discusses incorporating game-based learning into the secondary and post secondary class...
This report is about computer game based learning, how to make a program for making educational game...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Behavioural, emotional and social difficulties in school-aged children are a significant problem in ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This doctoral study concerns itself with developing a transdisciplinary, critical game design approa...
This paper describes our experiences developing and piloting a course in educational games. We discu...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This report is about computer game based learning, how to make a program for making educational game...
In this paper, we will present findings from the first twelve months of a research and development p...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This session discusses incorporating game-based learning into the secondary and post secondary class...
This report is about computer game based learning, how to make a program for making educational game...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Behavioural, emotional and social difficulties in school-aged children are a significant problem in ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This doctoral study concerns itself with developing a transdisciplinary, critical game design approa...