This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and educational games. Also included are suggestions for the course with the video game production aspect removed
Video games have a history of being exploited for education. However, all too fre-quently, the resul...
This report is about computer game based learning, how to make a program for making educational game...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
Since the invention of video games, many people would perceive these digital games as just entertain...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
In order to view this article, you must first create an account at ���Innovate���. You will then ha...
Video games have a history of being exploited for education. However, all too fre-quently, the resul...
This report is about computer game based learning, how to make a program for making educational game...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
Since the invention of video games, many people would perceive these digital games as just entertain...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
In order to view this article, you must first create an account at ���Innovate���. You will then ha...
Video games have a history of being exploited for education. However, all too fre-quently, the resul...
This report is about computer game based learning, how to make a program for making educational game...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...