This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and educational games. Also included are suggestions for the course with the video game production aspect removed
In a social context marked by the crucial relevance of the development of the individual, it is of p...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
This paper describes our experiences developing and piloting a course in educational games. We discu...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Since the invention of video games, many people would perceive these digital games as just entertain...
This report is about computer game based learning, how to make a program for making educational game...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
This paper describes our experiences developing and piloting a course in educational games. We discu...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Since the invention of video games, many people would perceive these digital games as just entertain...
This report is about computer game based learning, how to make a program for making educational game...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...