Computer and video games are a maturing medium and industry and have caught the attention of scholars across a variety of disciplines. By and large, computer and video games have been ignored by educators. When educators have discussed games, they have focused on the social consequences of game play, ignoring important educational potentials of gaming. This paper examines the history of games in educational research, and argues that the cognitive potential of games have been largely ignored by educators. Contemporary developments in gaming, particularly interactive stories, digital authoring tools, and collaborative worlds, suggest powerful new opportunities for educational media. VIDEO GAMES IN AMERICAN CULTURE Now just over thirty years o...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
While there is a great deal of theoretical support to back the use of video games in education, howe...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Do video games show demonstrable relationships to academic achievement gains when used to support th...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Fully integrated into the everyday lives of millions of young people throughout the world, video gam...
While there is a great deal of theoretical support to back the use of video games in education, howe...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
Video games have been around for more than four decades. The purpose of video games is to entertain....
This piece deals with the significance of computer games in the modern teaching process. The author ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
While there is a great deal of theoretical support to back the use of video games in education, howe...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Although video games have had a negative connotation in the eyes of some educators, others have take...
Do video games show demonstrable relationships to academic achievement gains when used to support th...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Fully integrated into the everyday lives of millions of young people throughout the world, video gam...
While there is a great deal of theoretical support to back the use of video games in education, howe...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
Video games have been around for more than four decades. The purpose of video games is to entertain....
This piece deals with the significance of computer games in the modern teaching process. The author ...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
While there is a great deal of theoretical support to back the use of video games in education, howe...