In this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the need to push the boundaries of engaging virtual learning principles in the wake of the pandemic, the GPP seeks to address the epistemic gap between game design, virtual education, and game production. We set out to investigate educator wants, needs, and challenges in this area. We also created a probing survey to collect juxtaposing feedback on the GPP from commercial game developers. We found that educators were more concerned with implementation than design, and that developers had notes on time and production management, and ep...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The use of serious Games in business education is not a new one. This field has used games and simul...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
The concept of Game based learning has proven to have many possibilities for supporting better learn...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
With the interactivity and immersion of players into video games, rising development costs, and heig...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The use of serious Games in business education is not a new one. This field has used games and simul...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
The concept of Game based learning has proven to have many possibilities for supporting better learn...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
With the interactivity and immersion of players into video games, rising development costs, and heig...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The use of serious Games in business education is not a new one. This field has used games and simul...