This doctoral study concerns itself with developing a transdisciplinary, critical game design approach. In this study, I developed a game design approach which can be used to create video games that encourage a transdisciplinary approach towards problem solving. I developed and demonstrated this approach through a video game, Hexostasis, which I specifically made for this study. In Hexostasis, I fused conventionally separated disciplines and their practices through a curation of discipline associated thinking strategies. These disciplines and practices include design problem and activity centered design from the area of design, abstraction and decomposition from the area of computer science, and critical play from art education. I examined...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
This paper explores the suitability of videogame making as an educational approach to train young ad...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
This paper focuses on a research project that propose a transdisciplinary method towards problem sol...
How do video game studies, as part of the digital humanities, inspire the design research community ...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Abstract: In recent years much research has explored the potential of using video games in education...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
This paper explores the suitability of videogame making as an educational approach to train young ad...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
This paper focuses on a research project that propose a transdisciplinary method towards problem sol...
How do video game studies, as part of the digital humanities, inspire the design research community ...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Abstract: In recent years much research has explored the potential of using video games in education...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
This paper explores the suitability of videogame making as an educational approach to train young ad...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...