Behavioural, emotional and social difficulties in school-aged children are a significant problem in the UK. Such children represent a difficult challenge for educational institutions. Teachers and experts have said that these children find it almost impossible to stay on task in educational activities for more than a trivial amount of time. Interest in computer games as a medium for learning and other non-entertainment purposes has risen significantly in recent years, in part because they can provide an engaging experience to motivate users. This makes the medium an attractive tool for this demographic. There are many problems however facing designers who would attempt to integrate educational content into a game platform. The issue of effe...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Computer games as part of education is a well-established topic for research, suggesting that creati...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Abstract: Authentic educational games can be used to support learners with special educational or em...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Computer games as part of education is a well-established topic for research, suggesting that creati...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Abstract: Authentic educational games can be used to support learners with special educational or em...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...