This article presents a new learning system for predicting life and death in the game of go. It is called gone. The system uses a multi-layer perceptron classifier which is trained on learning examples extracted from game records. Blocks of stones are represented by a large amount of features which enable a rather precise prediction of life and death. On average, gone correctly predicts life and death for 88% of all the blocks that are relevant for scoring. Towards the end of a game the performance increases up to 99%. A straightforward extension for full-board evaluation is discussed. Experiments indicate that the predictor is an important component for building a strong full-board evaluation function
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
In games research, Go is considered the classical board game that is most resistant to current AI te...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Tsumego (死 活 – Life and Death) is a computer Go game sub-problem that determines whether a group of...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
In games research, Go is considered the classical board game that is most resistant to current AI te...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Tsumego (死 活 – Life and Death) is a computer Go game sub-problem that determines whether a group of...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
In games research, Go is considered the classical board game that is most resistant to current AI te...