In this thesis I focused myself on problematics of solving life and death problems in the game of Go, which is one of fundamental skills of a Go playing program. Together with thesis, life and death solving program TGA was created. Program is built upon basic space search algorithms from the game theory (e.g. alpha beta pruning, transposition tables) in combination with methods using knowledges about the game of Go (heuristics and pruning methods). For program purposes I created "block oriented" position representation, I implemented simpliffied static analysis of life and death of the group and I proposed a set of heuristic. These heuristics not only speed up search signifficantly, moreover they make it possible to solve di±cult problems o...
This article presents a new learning system for predicting life and death in the game of go. It is c...
In Go, an important factor that hinders search is the large branching factor, even in local problems...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
This paper describes heuristic rules for static life/death analysis for general classes of groups in...
In games research, Go is considered the classical board game that is most resistant to current AI te...
In games research, Go is considered the classical board game that is most resistant to current AI te...
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An exam...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
In Go, an important factor that hinders search is the large branching factor, even in local problems...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
This paper describes heuristic rules for static life/death analysis for general classes of groups in...
In games research, Go is considered the classical board game that is most resistant to current AI te...
In games research, Go is considered the classical board game that is most resistant to current AI te...
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An exam...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
In Go, an important factor that hinders search is the large branching factor, even in local problems...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...