This paper describes heuristic rules for static life/death analysis for general classes of groups in the game of Go, as implemented in authorsÕ world championship computer Go programs Go Intellect and HandTalk. We shall show that for many life and death problems in Go, the eect of a tree search can be approximated by a static analysis on the groupÕs interior and surroundings. We investigate eye-spaces with or without op-ponentÕs dead stones and try to provide a foundation towards conquering the combi
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article presents a new learning system for predicting life and death in the game of go. It is c...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
AbstractComputer-Go programs have high computational costs for static analysis, even though most int...
Writing programs to play the classical Asian game of Go is considered one of the grand challenges of...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
In games research, Go is considered the classical board game that is most resistant to current AI te...
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An exam...
In games research, Go is considered the classical board game that is most resistant to current AI te...
In Go, an important factor that hinders search is the large branching factor, even in local problems...
Abstract- Decomposition search is a divide and conquer approach that splits a game position into sub...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article presents a new learning system for predicting life and death in the game of go. It is c...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
AbstractComputer-Go programs have high computational costs for static analysis, even though most int...
Writing programs to play the classical Asian game of Go is considered one of the grand challenges of...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
In games research, Go is considered the classical board game that is most resistant to current AI te...
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An exam...
In games research, Go is considered the classical board game that is most resistant to current AI te...
In Go, an important factor that hinders search is the large branching factor, even in local problems...
Abstract- Decomposition search is a divide and conquer approach that splits a game position into sub...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article presents a new learning system for predicting life and death in the game of go. It is c...