This paper investigates methods for estimating potential territory in the game of Go. We have tested the performance of direct methods known from the literature, which do not require a notion of life and death. Several enhancements are introduced which can improve the performance of the direct methods. New trainable methods are presented for learning to estimate potential territory from examples. The trainable methods can be used in combination with our previously developed method for predicting life and death [25]. Experiments show that all methods are greatly improved by adding knowledge of life and death
This article investigates the application of machine-learning techniques for the task of scoring fin...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
Go is an ancient oriental game whose complexity has defeated at-tempts to automate it. We suggest us...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This paper investigates methods for estimating potential territory in the game of Go. We have tested...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
Go is an ancient oriental game whose complexity has defeated at-tempts to automate it. We suggest us...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...