This article investigates the application of machine-learning techniques for the task of scoring final positions in the game of Go. Neural network classifiers are trained to classify life and death from labelled 9 x 9 game records. The performance is compared to standard classifiers from statistical pattern recognition. A recursive framework for classification is used to improve performance iteratively. Using a maximum of four iterations our cascaded scoring architecture (CSA*) scores 98.9% of the positions correctly. Nearly all incorrectly scored positions are recognised (they can be corrected by a human operator). By providing reliable score information CSA* opens the large source of Go knowledge implicitly available in human game records...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The game of Go is more challenging than other board games, due to the difficulty of constructing a p...
We present an experimental methodology and results for a machine learning approach to learning openi...
This article investigates the application of machine-learning techniques for the task of scoring fin...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
Tsumego (死 活 – Life and Death) is a computer Go game sub-problem that determines whether a group of...
Computer Go programs with only a 4-stone handicap have recently defeated professional humans. Now th...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The game of Go is more challenging than other board games, due to the difficulty of constructing a p...
We present an experimental methodology and results for a machine learning approach to learning openi...
This article investigates the application of machine-learning techniques for the task of scoring fin...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This article presents a new learning system for predicting life and death in the game of go. It is c...
This paper presents a learning system for predicting life and death in the game of Go. Learning exam...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
Tsumego (死 活 – Life and Death) is a computer Go game sub-problem that determines whether a group of...
Computer Go programs with only a 4-stone handicap have recently defeated professional humans. Now th...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
The game of Go is more challenging than other board games, due to the difficulty of constructing a p...
We present an experimental methodology and results for a machine learning approach to learning openi...