AbstractThis article investigates the application of machine-learning techniques for the task of scoring final positions in the game of Go. Neural network classifiers are trained to classify life and death from labelled 9×9 game records. The performance is compared to standard classifiers from statistical pattern recognition. A recursive framework for classification is used to improve performance iteratively. Using a maximum of four iterations our cascaded scoring architecture (CSA*) scores 98.9% of the positions correctly. Nearly all incorrectly scored positions are recognised (they can be corrected by a human operator). By providing reliable score information CSA* opens the large source of Go knowledge implicitly available in human game r...
The course includes a set of materials collected for the OER project funded by the Colorado OER Coun...
We study how humans learn from AI, exploiting an introduction of an AI-powered Go program (APG) that...
Gobang is one of the most ancient abstract strategy games for two players. The game is traditionally...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
The game of Go has simple rules to learn but requires complex strategies to play well, and, the conv...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
In the recent decade, artificial intelligence of all sorts have revolutionized the highly complex co...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
We develop a new framework for the game of Go to target a high score, and thus a perfect play. We in...
AbstractComputer Go is one of the biggest challenges faced by game programmers. This survey describe...
Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This...
The course includes a set of materials collected for the OER project funded by the Colorado OER Coun...
We study how humans learn from AI, exploiting an introduction of an AI-powered Go program (APG) that...
Gobang is one of the most ancient abstract strategy games for two players. The game is traditionally...
This article investigates the application of machine-learning techniques for the task of scoring fin...
This article investigates the application of machine-learning techniques for the task of scoring fin...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
The game of Go has simple rules to learn but requires complex strategies to play well, and, the conv...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
In the recent decade, artificial intelligence of all sorts have revolutionized the highly complex co...
Go is an ancient board game that poses unique opportunities and challenges for artificial intelligen...
We develop a new framework for the game of Go to target a high score, and thus a perfect play. We in...
AbstractComputer Go is one of the biggest challenges faced by game programmers. This survey describe...
Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This...
The course includes a set of materials collected for the OER project funded by the Colorado OER Coun...
We study how humans learn from AI, exploiting an introduction of an AI-powered Go program (APG) that...
Gobang is one of the most ancient abstract strategy games for two players. The game is traditionally...