International audienceImmersive virtual reality systems or high resolution wall-sized displays become more common for analyzing the increasing among of data from science, industry, business and society. These large interactive spaces are powerful tools to enable remote users to work together on shared data. However, we cannot imagine that remote collaboration in such systems becomes widespread if it requires that all users have the exact same physical devices, and we need to make remote collaboration across different systems possible. The asymmetric interaction capabilities of each user are also an interesting opportunity to develop new collaboration strategies. In this short position paper, we present our past work about collaborative virt...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
International audienceVirtual Reality allows rapid prototyping and simulation of physical artefacts,...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
Abstract The need to analyze and manipulate large datasets and perform complex tasks with computers ...
Virtual Reality enables a new form of collaboration. It allows users to work together in the same vi...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
Research on distributed collaboration has predominantly focused on shared electronic media. We have ...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Conventional interaction in large screen projection-based display systems only allows a "master user...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
As visualizations of large systems get more and more complex, larger collaborative spaces are requir...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
International audienceVirtual Reality allows rapid prototyping and simulation of physical artefacts,...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
Abstract The need to analyze and manipulate large datasets and perform complex tasks with computers ...
Virtual Reality enables a new form of collaboration. It allows users to work together in the same vi...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
Research on distributed collaboration has predominantly focused on shared electronic media. We have ...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Conventional interaction in large screen projection-based display systems only allows a "master user...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
As visualizations of large systems get more and more complex, larger collaborative spaces are requir...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
International audienceVirtual Reality allows rapid prototyping and simulation of physical artefacts,...