Virtual reality toolkits and systems for computer supported cooperative work are often treated separately. However, combining them offers new possibilities for remote cooperative (or collaborative) group working. In this paper we review existing distribution models of virtual environments and propose a new method of concurrent interaction management. We will examine the different types of communication layers, which are needed by collaborative virtual reality (VR) applications to achieve complex user interaction. Finally we propose a model for handling the different requirements of such applications, depending on the connection strategies used within a distributed VR system. KEYWORDS Human computer interaction, computer supported cooperat...
We characterize the feature superset of Collaborative Virtual Reality Environments (CVREs) out of ex...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This work aims at providing some cues in order to address the essential requirements about the desig...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
We present a framework for the design and evaluation of distributed, collaborative 3D interaction fo...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
We characterize the feature superset of Collaborative Virtual Reality Environments (CVREs) out of ex...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This work aims at providing some cues in order to address the essential requirements about the desig...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
We present a framework for the design and evaluation of distributed, collaborative 3D interaction fo...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
In this paper we present our approach in creating Collaborative Virtual Environments to provide dis-...
We characterize the feature superset of Collaborative Virtual Reality Environments (CVREs) out of ex...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...