Virtual Reality enables a new form of collaboration. It allows users to work together in the same virtual room regardless of their actual physical location. However, it is unclear which effect the physical location of the user has on task performance, the feeling of presence or immersion. We compared the collaboration of two users in the same local room and in remote rooms on the basis of a knowledge-transfer task. An instructor indicated different virtual objects using three different pointing gestures and a trainee selected the highlighted object. The results of a 28 participant user study show that the performance of the gestures in the local and remote setup is equal, according to NASA-TLX, rankings and time. Users feel equally co-prese...
Advancements in virtual reality (VR) technologies have led to overwhelming critique and acclaim in r...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In one experiment we examined whether interaction among people who collaborate locally affects perfo...
Today’s workforce environments are steadily becoming more distributed across the globe, calling for ...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
© 2018 Copyright held by the owner/author(s). Virtual reality can help realize mediated social exper...
In many fields of activity, working in teams is necessary for completing tasks in a proper manner an...
HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative wo...
International audienceIn the context of a remote collaboration task in virtual reality, this study a...
In virtual reality a real walking interface limits the extent of a virtual environment to our local ...
This paper reports on four experimental studies concerning regard to how people use space so as to s...
Virtual Reality has until now seen limited actual use in society other than in the gaming industry. ...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Advancements in virtual reality (VR) technologies have led to overwhelming critique and acclaim in r...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In one experiment we examined whether interaction among people who collaborate locally affects perfo...
Today’s workforce environments are steadily becoming more distributed across the globe, calling for ...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
© 2018 Copyright held by the owner/author(s). Virtual reality can help realize mediated social exper...
In many fields of activity, working in teams is necessary for completing tasks in a proper manner an...
HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative wo...
International audienceIn the context of a remote collaboration task in virtual reality, this study a...
In virtual reality a real walking interface limits the extent of a virtual environment to our local ...
This paper reports on four experimental studies concerning regard to how people use space so as to s...
Virtual Reality has until now seen limited actual use in society other than in the gaming industry. ...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Advancements in virtual reality (VR) technologies have led to overwhelming critique and acclaim in r...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...