Research on distributed collaboration has predominantly focused on shared electronic media. We have found, as other researchers have, that users often have good reason to want to work with physical media. Yet they would still like to collaborate with each other. A fundamental tension exists in the design of systems to support remote collaboration when the interaction primitives are physical: physical objects live in one place. We have designed and implemented a remote collaboration system where users can still use physical objects. We introduce an interaction paradigm where objects that are physical in one space are electronic in the other space, and vice versa. Our distributed system is designed for two groups, with multiple users at each ...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Advances in digital media and digital communication has fostered the growth of a new enabling techno...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
A tension exists between designers ’ comfort with physical artifacts and the need for effective remo...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
How can we best use computer technology to facilitate remote design teamwork? From looking at virtu...
The COVD-19 pandemic forced the world into a natural experiment, one that brings into sharp relief t...
This paper describes a concept for supporting distributed hands-on collaboration through interaction...
This paper describes a concept for supporting distributed hands-on collaboration through interaction...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Advances in digital media and digital communication has fostered the growth of a new enabling techno...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
A tension exists between designers ’ comfort with physical artifacts and the need for effective remo...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...
How can we best use computer technology to facilitate remote design teamwork? From looking at virtu...
The COVD-19 pandemic forced the world into a natural experiment, one that brings into sharp relief t...
This paper describes a concept for supporting distributed hands-on collaboration through interaction...
This paper describes a concept for supporting distributed hands-on collaboration through interaction...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
Advances in digital media and digital communication has fostered the growth of a new enabling techno...
International audienceImmersive virtual reality systems or high resolution wall-sized displays becom...