The gamification process is gaining increasing interest in many different environments such as education, business, tourism, smart-cities management. In literature, many studies proposed approaches to transform a non-game activity into a game, but these methods are often too general to be effective (e.g., simple rules, incentive mechanisms such as scores or vague prizes). In a society where algorithms personalize everything, from search engine results, to news on social networks, it is anachronistic to think of a single gamification strategy suited to different categories of people (e.g., what might be motivating for digital natives, might not be for digital immigrants, and vice versa). In this paper, through a questionnaire filled by 226 p...
Gamification typically refers to the use of game elements in a business context in order to change u...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
The gamification process is gaining increasing interest in many different environments such as educa...
Many different environments are looking at gamification to improve education, business, tourism, sma...
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However, a canonic...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
During the past years, gamification has become an influential trend in technology and the promises a...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
This study examines the appeal and success of digital gaming. It notes the past and present studies ...
Gamification typically refers to the use of game elements in a business context in order to change u...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
The gamification process is gaining increasing interest in many different environments such as educa...
Many different environments are looking at gamification to improve education, business, tourism, sma...
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However, a canonic...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
During the past years, gamification has become an influential trend in technology and the promises a...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
This study examines the appeal and success of digital gaming. It notes the past and present studies ...
Gamification typically refers to the use of game elements in a business context in order to change u...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...