Gamification typically refers to the use of game elements in a business context in order to change users’ behaviors, mainly increasing motivation and engagement, towards a certain task or a strategic objective. Gamification has received a good deal of emphasis in both academia and industry across various disciplines, e.g., psychology and human computer interaction, and application areas, e.g., education and marketing. Despite the increasing interest, we still need a unified and holistic picture of how to engineer gamification including: the meaning of the term; its development process; the stakeholders and disciplines which need to be involved in it; and the concerns and risks an ad-hoc design could raise for both businesses and users. To a...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This thesis is about gamification and the effective methods that one should use when trying to imple...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification typically refers to the use of game elements in a business context in order to change u...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
There is growing interest in how gamification-defined as the application of game design principles i...
During recent years, gamification has become a popular method of enriching information technologies....
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This thesis is about gamification and the effective methods that one should use when trying to imple...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification typically refers to the use of game elements in a business context in order to change u...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
There is growing interest in how gamification-defined as the application of game design principles i...
During recent years, gamification has become a popular method of enriching information technologies....
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This thesis is about gamification and the effective methods that one should use when trying to imple...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...