© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. This study sets out to conduct a systematic review of the emergence and evolution of gamification in the social environment, its main components, and its application as a learning tool through the motivation and engagement it generates in people. The results were obtained by consulting two major scientific databases, namely, Scopus and the Web of Science, which provided 136 articles published on the social environment from 2011 through to mid-2016 using the term gamification. The results of this study reveal how over time gamification has been gaining importance in the social environment through the use of its com...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...