The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like fun to the transaction. From this came the definition of gamification; which is the "use of game design elements in non-game contexts" (Deterding et al., 2011)
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Although several definitions of gamification can be found in the literature, they all have in common...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Although several definitions of gamification can be found in the literature, they all have in common...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Although several definitions of gamification can be found in the literature, they all have in common...