Games have become a popular media. As a consequence, they have been studied extensively to see what it is about them that interests people. A phenomenon called gamification has risen, which tries to bring about the same kind of reactions games do. Gamification is about using game design elements in non-game contexts, for a specific purpose. Games can invoke a flow mind set, which is ideal for optimal performance. This thesis examines what gamification is about, and how to gamify applications. A small case study is presented, in which a gamified system is created and the lessons learned from it are discussed. Keywords:gamification, motivation, fun, games, play, microwork, games with a purpos
Gamification – the use of game design elements in non-game contexts – is touted by many as the solut...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification is the concept of applying game-design thinking to non-game applications to make them m...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
There is growing interest in how gamification-defined as the application of game design principles i...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Games are characterized above all by the fact that players naturally show a very high willingness to...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
For a long time, information systems have been designed to provide organizational utility, efficienc...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Gamification – the use of game design elements in non-game contexts – is touted by many as the solut...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification is the concept of applying game-design thinking to non-game applications to make them m...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
There is growing interest in how gamification-defined as the application of game design principles i...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Games are characterized above all by the fact that players naturally show a very high willingness to...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
For a long time, information systems have been designed to provide organizational utility, efficienc...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Gamification – the use of game design elements in non-game contexts – is touted by many as the solut...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification is the application of game design elements in a non-gaming environment to promote outco...