The purpose of this paper is to identify how gamification can be used by marketing departments to engage their consumers. Gamification is a relatively new idea that has allowed the business world to take some of the lessons learnt from the gaming industry and implement them in the real world. Gamification has allowed organisations to motivate their workforce and engage their consumers. It has also allowed individuals to become healthier and to achieve things they never thought they would. Engagement has also recently become an important topic in marketing, with loyalty and value co-creation being outcomes of engagement. This exploratory study looks at how organisations can use gamification to engage their consumers. Following interviews wit...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification typically refers to the use of game elements in a business context in order to change u...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification typically refers to the use of game elements in a business context in order to change u...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...