none3In recent years, new forms of game and game technologies have emerged in the fields of industry and academia research. In particular, it is evident the growth of seri- ous and pervasive games. In this context, a new trend, called “gamification” has reached and won many sectors, including the business and the marketing domains (Seaborn and Fels, 2015). Such a new trend essentially uses game design and elements with the aim of improving users’ experience and increasing users’ involvement in services and applications which are not games (Deterding et al. 2011). Its goal is explicitly different from the merely users’ entertainment. It is worth noting that gamification is not a new issue, but it can go back to market- ing activities and te...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Enterprise crowdsourcing capitalises on the availability of employees for in-house data processing. ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This study investigates how different gamification implementations can increase crowdsourcees' motiv...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
In an era where innovative machine learning and artificial intelligence applications are gaining pop...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification typically refers to the use of game elements in a business context in order to change u...
This study investigates how different gamification implementations can increase crowdsourcees' motiv...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Recent developments in modern information and communication technologies have spawned two rising phe...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
In recent years, the term Gamification has been used to describe the integration of game elements in...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Enterprise crowdsourcing capitalises on the availability of employees for in-house data processing. ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This study investigates how different gamification implementations can increase crowdsourcees' motiv...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
In an era where innovative machine learning and artificial intelligence applications are gaining pop...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification typically refers to the use of game elements in a business context in order to change u...
This study investigates how different gamification implementations can increase crowdsourcees' motiv...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Recent developments in modern information and communication technologies have spawned two rising phe...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
In recent years, the term Gamification has been used to describe the integration of game elements in...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Enterprise crowdsourcing capitalises on the availability of employees for in-house data processing. ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...