Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. Therefore, many industries have quickly adopted this innovation for its ability to motivate customers and the ability to achieve high, genuine engagement. Although the application does not limit to any specific industry, the marketing industry has become one of the major beneficiaries of this concept. Through the application of gamification the brand can communicate and interact with the customer more effectively. Due to its novel nature, studies in this concept are scattered with many only focuses on a subset in marketing with examples such as retail marketing, product marketing and service marketing. Because there has not been a comprehensive re...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Abstract Our paper addresses the development of the gamification concept with business applications....
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Publisher Copyright: © The Author(s) 2022.Gamification has attracted considerable practitioner atten...
Gamification is a concept that is gaining significant recognition in the field of business administr...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification has attracted considerable practitioner attention and has become a viable tactic for in...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification is a tool that has been receiving supporters from various areas. One of these areas is ...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Abstract Our paper addresses the development of the gamification concept with business applications....
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Publisher Copyright: © The Author(s) 2022.Gamification has attracted considerable practitioner atten...
Gamification is a concept that is gaining significant recognition in the field of business administr...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification has attracted considerable practitioner attention and has become a viable tactic for in...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification is a tool that has been receiving supporters from various areas. One of these areas is ...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Abstract Our paper addresses the development of the gamification concept with business applications....
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...