The advent of Gamification was attributed to its applicability to numerous industries from a horizontal perspective and how it could be deeply integrated as a business innovation such as in the case of eCommerce. However, employing the game elements to meet business objective could be tricky. As a result, the ability to recognize fallacious arguments in order to avoid poor gamification practice was crucial. The objective of this report is to systematically break down the whole process of applying gamification and to adopt a generalized approach to it from multiple angles. Understanding the game design techniques could be employed to intrinsically and extrinsically motivate participants, it taps on the human nature to interact and be enterta...
Games and play have been a part of human culture since its beginnings. However, for a long time it h...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification typically refers to the use of game elements in a business context in order to change u...
The study addresses gamification and the implementation of gamification in a company with the goal t...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Improving the motivation of the salesforce is an important goal which can lead to increased sales re...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Games and play have been a part of human culture since its beginnings. However, for a long time it h...
Games and play have been a part of human culture since its beginnings. However, for a long time it h...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification typically refers to the use of game elements in a business context in order to change u...
The study addresses gamification and the implementation of gamification in a company with the goal t...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Improving the motivation of the salesforce is an important goal which can lead to increased sales re...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Games and play have been a part of human culture since its beginnings. However, for a long time it h...
Games and play have been a part of human culture since its beginnings. However, for a long time it h...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...