In recent years, the term Gamification has been used to describe the integration of game elements into non-gaming settings. Tapping into the ability of traditional games, the act of Gamification engages players and motivates them towards their peak performance. This paper aims to develop a deeper understanding of the elements involved in Gamification, learn how they work, and understand how they can be applied to the field of advertising. To understand this rising phenomenon in the 21st Century, we must look to the origins of Gamification, its underlying psychological ideas and the fundamental propulsion of user behaviour. A clear comprehensive report on the practical applications of Gamification will be explained through a study of varying...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
It is being noted by various authors gamification could be used as extension for existing organizati...
In this study, we have explored a new area called ’gamification’ – a word and concept that was first...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Online advertising is now a multi-billion dollar industry, with ads covering almost every popular we...
Gamification typically refers to the use of game elements in a business context in order to change u...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
It is being noted by various authors gamification could be used as extension for existing organizati...
In this study, we have explored a new area called ’gamification’ – a word and concept that was first...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Online advertising is now a multi-billion dollar industry, with ads covering almost every popular we...
Gamification typically refers to the use of game elements in a business context in order to change u...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
It is being noted by various authors gamification could be used as extension for existing organizati...