Gamification is a diverse application of game elements implemented by firms in various circumstances to motivate customers for frequent and loyal patronage. Due to the advancement of information and technologies, more dynamic and interactive gamified experiences have been developed as strategies to retain customers and encourage repeat purchasing. As the increasing application of social and mobile games plays important trends in culture today, enterprises need to understand the value of adding the elements of games into customer’s every encounter. This study consolidates the different gamification design elements and demographics to explore purchase intentions of customers of different types. We reviewed the literature about game design and...
Social media marketing is one of the most famous communication channels between business and consume...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is the new strategy that is applied in different areas from healthcare to the education...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is defined as using game design elements, characteristic for games, in non-game context...
Social media marketing is one of the most famous communication channels between business and consume...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is the new strategy that is applied in different areas from healthcare to the education...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is defined as using game design elements, characteristic for games, in non-game context...
Social media marketing is one of the most famous communication channels between business and consume...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is the new strategy that is applied in different areas from healthcare to the education...