Social media marketing is one of the most famous communication channels between business and consumers by conducting marketing activities to attract the target group. Moreover, business can create interactions on social media by applying the gamification concept with their marketing activities. Gamification, which is the application of game elements, aims at developing customer’s engagement level and enhancing the competitive advantages for businesses. Therefore, the purpose of this study is to investigate factors increasing the customers’ intention to purchase products and to engage in gamified Facebook marketing, based on three well-known theories. The data are collected from 300 Facebook users who are exposed to the gamified Facebook mar...
This thesis examines the motivational drivers of gamification that influence the willingness to inte...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
With the evolution of technology and all the associated paradigms, the business reality had the need...
In recent years organizations have recognized the indirect value customers add to a brand through th...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
Due to the globalization which generated a towering competitive environment, businesses are seeking ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Gamification is the new strategy that is applied in different areas from healthcare to the education...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The purpose of this study is to deliver, execute and analyze a gamified marketing activity that infl...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
This thesis examines the motivational drivers of gamification that influence the willingness to inte...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
With the evolution of technology and all the associated paradigms, the business reality had the need...
In recent years organizations have recognized the indirect value customers add to a brand through th...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
Due to the globalization which generated a towering competitive environment, businesses are seeking ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Gamification is the new strategy that is applied in different areas from healthcare to the education...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The purpose of this study is to deliver, execute and analyze a gamified marketing activity that infl...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
This thesis examines the motivational drivers of gamification that influence the willingness to inte...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
With the evolution of technology and all the associated paradigms, the business reality had the need...