The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture
The Internet has proven to be an immensely effective tool in text development and distribution for a...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Machinima is a relatively new animation production technique that has become popular among independe...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Teaching video production using video game technology and a method of live manipulation of digital p...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Machinima is a relatively new animation production technique that has become popular among independe...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Teaching video production using video game technology and a method of live manipulation of digital p...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Machinima is a relatively new animation production technique that has become popular among independe...