This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the convergence occurring between computer games, films and the Web. Looking both forward and back, machinima uses 3D game engines and networked environments to produce work that is primarily traditional, linear and narrative. The use of the internet by the machinima community to promote the form was evaluated and the apparent conservatism of machinima\u27s approaches to visual storytelling was considered. Through my research, which combined a critical viewing of key works, a review of relevant literature and a practice-based component producing a machinima work entitled Ending With Andre which screened at the 2005 Machini...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
'Ending With Andre' investigates the emerging media form known as machinima, a convergence...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
This paper reports on the research methodology used to investigate the social and relational aspects...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
'Ending With Andre' investigates the emerging media form known as machinima, a convergence...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
This paper reports on the research methodology used to investigate the social and relational aspects...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...