This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a 3D virtual environment in real time ” (Marino, 2004, p. 2). More simply, it means making films from video games. Studying this new hybrid form, this communication seeks to investigate the present and the future of these practices, which aspire to become a medium itself. After the exploration of the characteristics of this new technology, I will investigate its consequences on the video game industry, demonstrating how video games are used in new ways, i.e. not as a playing hobby but as a technology for producing audio-visual art, animated films to be more exact
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Machinima is a relatively new animation production technique that has become popular among independe...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Teaching video production using video game technology and a method of live manipulation of digital p...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Machinima is a relatively new animation production technique that has become popular among independe...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Teaching video production using video game technology and a method of live manipulation of digital p...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...