International audienceMachinima are considered as non-interactive movies made by players in videogame environments. In the first part of this article is proposed an historical overview of production of machinima series : our hypothesis is that machinima is a case of amateur production, and the production od machinima series should manifest a strategy of professionalization. In the second part, a typology of machinima is presented, according to type of content and area of mediatic references. In the third part, the production of Machinima series is placed in the frame of professionnalisation trajectories from the web. MOTS-CLÉS : machinima, jeu vidéo, pratiques amateurs, professionalisation, productions créatives issues d'internet. KEYW ORDS...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
peer reviewedCet article a pour objectif d’analyser conjointement quatre pratiques de détournement d...
The video game is a relatively young medium whose evolution is unpredictable. This article highlight...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Cet article a pour objectif d’ébaucher la construction d’une théorie du détournement de jeux vidéo p...
Machinima is a relatively new animation production technique that has become popular among independe...
'Ending With Andre' investigates the emerging media form known as machinima, a convergence...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
peer reviewedCet article a pour objectif d’analyser conjointement quatre pratiques de détournement d...
The video game is a relatively young medium whose evolution is unpredictable. This article highlight...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
The Internet has proven to be an immensely effective tool in text development and distribution for a...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Cet article a pour objectif d’ébaucher la construction d’une théorie du détournement de jeux vidéo p...
Machinima is a relatively new animation production technique that has become popular among independe...
'Ending With Andre' investigates the emerging media form known as machinima, a convergence...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
peer reviewedCet article a pour objectif d’analyser conjointement quatre pratiques de détournement d...
The video game is a relatively young medium whose evolution is unpredictable. This article highlight...