Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies. In an expanded definition, it is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control. The word Machinima is coined from ?machine?, ?cinema? and ?animation?. This thesis wants to contribute to better acquaintance with this interesting possibilities of creation
O presente trabalho toma como objeto de estudos um novo tipo de mídia digital, denominada Machinima....
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Machinima is a relatively new animation production technique that has become popular among independe...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
“How can game technology be used to maximize creativity and create an effective production pipeline ...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
O presente trabalho toma como objeto de estudos um novo tipo de mídia digital, denominada Machinima....
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Machinima is a relatively new animation production technique that has become popular among independe...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
“How can game technology be used to maximize creativity and create an effective production pipeline ...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
O presente trabalho toma como objeto de estudos um novo tipo de mídia digital, denominada Machinima....
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Understanding Machinima. Essays on Filmmaking in Virtual Worlds (Bloomsbury 2013, edited by Jenna Ng...