The Internet has proven to be an immensely effective tool in text development and distribution for amateur authors. Never beforehad the amateur authors so many opportunities for sharing their creations with others as they do nowthanks to the Internet. The global network hashelped not only with the spreading of independent films but also with their evolution into new forms. A good example of such new film form is machinima, a hybrid of film and computer game – to be more specific, a film created by using the graphic engines and elements of computergames. Machinima are very tightly connected to the Internet. The necessary tools for creating machinima are available on the Internet and it was on the Internet where the machinima appeared for the...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
Since its inception in 1989, the World Wide Web has grown as a medium for publishing first text, the...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
Praca zawiera trzy rozdziały. Pierwszy z nich opisuje, w jaki sposób internet zmienił sposób komunik...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
Niniejsza praca ma na celu omówienie oraz przeanalizowanie wpływu Internetu na współczesną dystrybuc...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Celem autorki niniejszego artykułu jest analiza zjawiska obecności artystów niezależnych w Interneci...
Entertainment in the digital world is not only the consumption of content supplied by the manufactur...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
Since its inception in 1989, the World Wide Web has grown as a medium for publishing first text, the...
This article investigates the emerging internet phenomenon of machinima, which has been described as...
International audienceMachinima are considered as non-interactive movies made by players in videogam...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Part of the Volume on Digital Young, Innovation, and the Unexpected The focus of this chapter is a n...
Praca zawiera trzy rozdziały. Pierwszy z nich opisuje, w jaki sposób internet zmienił sposób komunik...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
Niniejsza praca ma na celu omówienie oraz przeanalizowanie wpływu Internetu na współczesną dystrybuc...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The research field was curatorship of the Machinima genre - a film-making practice that uses real ti...
Celem autorki niniejszego artykułu jest analiza zjawiska obecności artystów niezależnych w Interneci...
Entertainment in the digital world is not only the consumption of content supplied by the manufactur...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
This article aims to investigate a new type of digital media: Machinima (the combining ‘...
Since its inception in 1989, the World Wide Web has grown as a medium for publishing first text, the...