Teaching video production using video game technology and a method of live manipulation of digital puppets and props ofers new possibilities for narrative, without shifting focus away from storyline and dramatic content, due to technical hurdles. This production technique known as Machinima has been steadily gaining in popularity and prominence due to the relative ease and speed in which small production teams can learn to use video game software in this new way and quickly create professional quality animated movies
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Machinima is the technique of using real-time 3D technologies such as computer games or virtual worl...
Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or v...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hy...
Machinima is the technique of using real-time 3D technologies such as computer games or virtual worl...
Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or v...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...