Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or virtual worlds in the creation of animated video productions. The Second Life virtual world provides an open landscape where inexpensive virtual movie sets, props, costumes, and characters may be created to meet specialized educational purposes. Interactive video techniques used to create online video simulations, virtual tours, adventure games, or interactive tutorials can be coupled with machinima to create interactive educational machinima products. YouTube supports this technique by providing both video hosting and the Annotations tool, which enables linking from video to video. Usage and demographic data may be collected on YouTube automa...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
This chapter describes a 2-year (2013-2015) European Union funded project exploring the use of machi...
YouTube provides unlimited opportunities for digital learning by providing countless videos on every...
Machinima is the technique of using real-time 3D technologies such as computer games or virtual worl...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Teaching video production using video game technology and a method of live manipulation of digital p...
This chapter reports on research arising from a two-year project involving nine European partners en...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Understanding children's digital play in immersive virtual spaces, specifically those with limited c...
Abstract: Educational video games are an effective medium for teaching in modern middle school class...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This research paper reports on the development of oral presentation skills in a 3D virtual world cal...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
This chapter describes a 2-year (2013-2015) European Union funded project exploring the use of machi...
YouTube provides unlimited opportunities for digital learning by providing countless videos on every...
Machinima is the technique of using real-time 3D technologies such as computer games or virtual worl...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Teaching video production using video game technology and a method of live manipulation of digital p...
This chapter reports on research arising from a two-year project involving nine European partners en...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Understanding children's digital play in immersive virtual spaces, specifically those with limited c...
Abstract: Educational video games are an effective medium for teaching in modern middle school class...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This research paper reports on the development of oral presentation skills in a 3D virtual world cal...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
This chapter describes a 2-year (2013-2015) European Union funded project exploring the use of machi...
YouTube provides unlimited opportunities for digital learning by providing countless videos on every...