Abstract: Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in Second Life to provide a more enjoyable learning experience. This paper is a report on development issues, effectiveness, and future suggestions for using Second Life in the classroom. Three games are discussed in detail to address development time issues, game components, costs and general game development in Second Life. After introducing these games, an analysis is given on the impact these educational games had on 7th and 8th grade middle school students. Next, a section is provided whic...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Abstract: Simulations are a part of our social and cultural environment; some children grow up playi...
Video games are one of the topics that have received more attention from educators, since these are ...
Using games created within Second Life to teach science content excites middle school students like ...
This paper will focus on the development of educational games for 8th grade science students at Alex...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Previous studies show that online virtual worlds can contribute to the social aspects of distance l...
Abstract: Effectiveness of usage of game has been proven in many perspectives however; within actual...
It is estimated that our children, before they leave college, will spend 10000 hours playing video g...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
This study reviewed empirical research conducted in Second Life by educators since Second Life’s lau...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This study reviewed empirical research conducted in Second Life by educators since Second Life’s lau...
Abstract: Virtual Learning Environments (VLEs) are becoming increasingly popular in online educatio...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Abstract: Simulations are a part of our social and cultural environment; some children grow up playi...
Video games are one of the topics that have received more attention from educators, since these are ...
Using games created within Second Life to teach science content excites middle school students like ...
This paper will focus on the development of educational games for 8th grade science students at Alex...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Previous studies show that online virtual worlds can contribute to the social aspects of distance l...
Abstract: Effectiveness of usage of game has been proven in many perspectives however; within actual...
It is estimated that our children, before they leave college, will spend 10000 hours playing video g...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
This study reviewed empirical research conducted in Second Life by educators since Second Life’s lau...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This study reviewed empirical research conducted in Second Life by educators since Second Life’s lau...
Abstract: Virtual Learning Environments (VLEs) are becoming increasingly popular in online educatio...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Abstract: Simulations are a part of our social and cultural environment; some children grow up playi...
Video games are one of the topics that have received more attention from educators, since these are ...