This article aims to provide a new understanding of the theoretical foundations of gamification and the related phenomena in the field of marketing communication. We started from redefining the concept of marketing gamification, and tried to point out the mechanisms of the phenomena by proposing theoretical basis from brand and consumer perspective separately. Finally, we tried to clarify some similar concepts, and put forward a marketing gamification model and a gamification concept map as the preliminary theoretical framework for further research in the future
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Niniejsza praca dotyczy najnowszej formy promocji, nadziei nowego marketingu, tj. grywalizacji. W pi...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification is right now one of the fastest rising trends in marketing. It focuses on gaining new c...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Gamification by using game mechanics allows people to achieve a purpose other than entertainment. Th...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Niniejsza praca dotyczy najnowszej formy promocji, nadziei nowego marketingu, tj. grywalizacji. W pi...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
It is being noted by various authors gamification could be used as extension for existing organizati...
Gamification is right now one of the fastest rising trends in marketing. It focuses on gaining new c...
Recently companies started to use gamification in their businesses by applying techniques and concep...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification as a new form of social communicationGamification consists in a conscious and deliberat...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Gamification by using game mechanics allows people to achieve a purpose other than entertainment. Th...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Niniejsza praca dotyczy najnowszej formy promocji, nadziei nowego marketingu, tj. grywalizacji. W pi...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...