Gamification as a new form of social communicationGamification consists in a conscious and deliberate application of mechanisms and techniquesused in designing games to enhance commitment, loyalty, modify behaviour and human customs.Gamification may be utilized to support specific solutions to real issues by means of changing mindsets, moods or by making processes objective. Gamification assumes directing participants’ activities towards a particular goal consistent with expectations of the project author and bringing them into undertaking relevant activities, even if they are considered to be mundane or routine. The paper is to indicate various types of gamification and their applications to marketing and business activities. It pres...
In recent years, the term Gamification has been used to describe the integration of game elements in...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
Gamification typically refers to the use of game elements in a business context in order to change u...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the main trend in modern media, business processes and public communications. The co...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Nowadays organisations have to relate and adapt to a more digital reality, however, approximately 70...
The paper presents an analysis of the main research directions in the field of gamification in mana...
It is being noted by various authors gamification could be used as extension for existing organizati...
Since it was first mentioned in 2002, Gamification has grown in popularity. Gamification is a term f...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
In recent years, the term Gamification has been used to describe the integration of game elements in...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
Gamification typically refers to the use of game elements in a business context in order to change u...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the main trend in modern media, business processes and public communications. The co...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Nowadays organisations have to relate and adapt to a more digital reality, however, approximately 70...
The paper presents an analysis of the main research directions in the field of gamification in mana...
It is being noted by various authors gamification could be used as extension for existing organizati...
Since it was first mentioned in 2002, Gamification has grown in popularity. Gamification is a term f...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
In recent years, the term Gamification has been used to describe the integration of game elements in...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...