textabstractStochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a correct state, but rather to handle a continuous stream of events. One critical resource in such applications is the memory used by the controller. In this paper, we study the amount of memory that can be saved through the use of randomisation in strategies, and present matching upper and lower bounds for stochastic Muller games
Abstract Lacking a random generator, players who intend to use their pure strategies randomly must r...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitat...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
Abstract Lacking a random generator, players who intend to use their pure strategies randomly must r...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/...
hornliafa.jussieu.fr Graph games of infinite length are a natural model for open reactive processes:...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
International audienceWe study stochastic zero-sum games on graphs, which are prevalent tools to mod...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitat...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
Abstract Lacking a random generator, players who intend to use their pure strategies randomly must r...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...